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March + April 2025 Devlog

May 17

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Hello Tavern-Dwellers! April's showers brought in today's newsletter. Between our steam page debut, team members flying out to San Francisco , and an event later this month coming up, it's safe to say we been a busy bunch ! Let's dive into it.

Our newest edition to the team, Anais has been concepting a new speakeasy for our froggy friends to mingle at.


Carlos has been blocking out the new speakeasy layout.
Carlos has been blocking out the new speakeasy layout.
Dana has continued to design and improve our UI layout.
Dana has continued to design and improve our UI layout.
Plus other more non-visual aspects in development like designing an endless mode, new music tracks, refining the dialogue systems, and many many writer room meetings.


Abdiel's been working on bringing new unveiled characters to life through their sprites.
Abdiel's been working on bringing new unveiled characters to life through their sprites.
Milady's pixeling away the sprites for us to import them into the game.
Milady's pixeling away the sprites for us to import them into the game.

 

Part of our team flew out to San Francisco to the Game Developers' Conference this past March, let's hear about their experiences.


"I had such a good time! Meeting so many like-minded people who work in the game industry was very inspiring and really motivated me to keep pursuing my interests. Excited to come back in 2026!" -Yosef
"I had such a good time! Meeting so many like-minded people who work in the game industry was very inspiring and really motivated me to keep pursuing my interests. Excited to come back in 2026!" -Yosef


"This year's GDC felt like visiting an old friend, and his many, many relatives that all use AI. The polarity of meeting creatives that are all looking for their next gig, networking and just gaining new human connections. To the crews of start ups trying to create programs that will take that all away. Was the least to say, jarring and amazing all in itself. I’m excited to next year with the team and show what a good ole human engine can make." - Leah
"This year's GDC felt like visiting an old friend, and his many, many relatives that all use AI. The polarity of meeting creatives that are all looking for their next gig, networking and just gaining new human connections. To the crews of start ups trying to create programs that will take that all away. Was the least to say, jarring and amazing all in itself. I’m excited to next year with the team and show what a good ole human engine can make." - Leah

 

May 24th-25th
We'll be at the PRGDA booth on Saturday with an updated build of our game.


October 25th-26th
We'll be throughout the whole weekend boothing with the developer Edwardivan.

 

Last but not least thank you so much for the support on our steam page ! We're so excited to see that wishlist number continue to go up. If you haven't already make sure to wishlist our game on Steam!
Last but not least thank you so much for the support on our steam page ! We're so excited to see that wishlist number continue to go up. If you haven't already make sure to wishlist our game on Steam!

May 17

2 min read

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2

1

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Comments (1)

Starfruit
5d ago

YOOOOOOOO I'm excited to see this game

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