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Is Our Game Even Fun? [JULY DEVLOG]

Sep 28

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After our famous Toad Tavern Jam at the beginning of June, we took a week off from the sheer exhaustion of working a whole weekend straight. We made so much progress, and hopes were very high, and right after that is when our social media started taking off.









During July we began to run into a problematic question, is the game actually fun?


At the rate we were going, we hoped to have a playable demo by now, but we kept on running into this rock wall. Various ideas went through our heads, the main one was putting out the game in a small closed playtesting round to get feedback from players. While still something we plan on doing, right now we just didn’t feel the game was quite ready for it. Then again, maybe this is how every developer feels.


The main problem is that the drink making in the game felt too repetitive. You select ingredients, you pour to the recipe’s specifications, you mix, and you have the drink. So we dug into our archives of ideas when the game first began (first time we tried making it was back in 2020, when we were a team of 5 people, and most if not all were in college). And by we, I mean Eryel and Victor. So they divided and conquered, making a series of small minigames the player will have to go through to make the perfect drink.


Currently that’s what the programmers are working on. While still in it’s barebones, I have high hopes this will increase the player experience over all. Our main goal for our demo is to have something tangible, but still of a good quality that lives up to the hype being drummed around our game.












QUESTIONS FROM OUR COMMUNITY


What platform will it be on?

 

While we’ve answered this in a previous video, there has been a massive influx of new people looking at our game through instagram specifically. Our first launch will be on steam, but we plan to port onto consoles later on. Honestly, my dream would be to port onto the switch. There’s also been a lot of people who have asked if it will be on mobile, which genuinely surprised me. So yes, while our main platform will be steam we’d want the game to be on different platforms for more people to play it.


Do you guys need any help?

 

We’ve gotten many people messaging us, emailing us and even commenting asking if we will be needing more help on the game. While we appreciate the influx of kind, talented folk who want to be a part of the game's development, for now we aren't accepting any more team members. But do not fret ! In the occasion that we do need more talent, whether it be music, programming, art, or anything else then we'll be letting you guys know there and on the other socials.


Have any questions for us? Drop them below !


Sep 28

2 min read

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4

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